Collider component reference

Click Add Componen button at the bottom of Properties panel and then select Collider component from Collider Component, then you add the Collider component to the node.

Collider component properties

property Function Explanation
Tag The collider tag. If there are several collider components in a node, you can use the tag to judge which collider component on the node is collided.
Editing Whether to edit this coliider component, only used in the editor.

Detailed Explanation

One node can have several collider components, and these collider components can be different type.

We have three collider component types now, they are PolygonCircleBox. These components all inherit from Collider component, so the properties of the Collider component are also enjoyed.

Polygon collider component properties

property Function Explanation
Regenerate Points The vertices of the corresponding outline are automatically generated based on the texture pixels of the Sprite component on the node where the component is located.
Threshold Indicates the minimum distance between the vertices of the generated texture outline. The larger the value, the fewer points are generated, which can be adjusted according to the requirements.
Offset Position offset from Component to Node.
Points Component vertices array

Circle collider component properties

property Function Explanation
Offset Position offset from Component to Node.
Radius Component radius.

Box collider component properties

property Function Explanation
Offset Position offset from Component to Node.
Size Component size.

More information about Collider can be find in Collider System.

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