Project Structure
Using Dashboard we can create a new project with Hello World project template. Let's use the project to learn the structure of a Cocos Creator project.
Folder Structure
Your Cocos Creator project should look like this:
ProjectName(project root)
├──assets
├──library
├──local
├──packages
├──settings
├──temp
└──project.json
Let's see what these folders do:
assets
assets
contains all art assets, script files and third party modules. Only files in assets
folder will be shown in Assets panel of editor. Once imported to the project, a .meta
file with the same name will be generated for each file in assets
folder. .meta
files are used to store the corresponding resource configuration and index information. The .meta
file needs to be submitted to the version control system, please refer to Resource Management Considerations --- meta files for details.
Some third party project files such as .tps
from TexturePacker, or .psd
from Photoshop should be put outside of assets
since we won't use them directly in our project.
library
library
folder is generated once the project is first opened and imported. In this folder, all assets of the game are renamed with their UUID (universal unique identifier) and will be copied over when the game is published.
If your library
is damaged or missing, you can safely delete the library
folder and reopen the project to re-generate it.
local
local
folder contains all settings that should not be shared across computer. Most of them are personal preferences such as Editor layout, window size and position. You should not use or modify the content of this folder.
Packages
packages
folder is used to place custom extensions for this project. If you need to install the extension manually, you can create this folder manually. If you need to uninstall the extension, delete the corresponding folder in packages
.
settings
settings
folder contains project related settings such as bundle name, bundle id and target platform settings in Build panel.
temp
temp
is a temporary folder used to cache local temporary files of Cocos Creator. This folder can be deleted manually after closing Cocos Creator, and you don't need to care about what's inside.
project.json
project.json
, along with assets
folder, are the only two necessary requirements for validating a Cocos Creator project. Only folders containing project.json
and assets
can be opened as Cocos Creator projects. You should not change the file manually, and you don't need to care about the contents inside.
Build Target
A build
folder will be created once you use main menu Project -> Build...
and publish your game with default build target. If you have built for native platforms, this build
folder will be very large.
Version Control
When Cocos Creator creates a new project, it will automatically generate a .gitignore
file to exclude files that should not be submitted to the git repository. If you use other version control systems, or need to submit project to other places, you should pay attention to only submitting assets
, packages
, settings
, project.json
, or other manually added association files.